Friday, 23 May 2014

TOPOLOGY DESIGN OF COMMUNICATION NETWORKS: A GAME-THEORETIC PERSPECTIVE

We study the performance of non cooperative networks in light of three major topology design considerations, namely the price of establishing a link, path delay, and path proneness to congestion, the latter being modeled through the “relaying extent” of the nodes. We analyze these considerations and the tradeoffs between them from a game-theoretic perspective, where each network element attempts to optimize its individual performance. We show that for all considered cases but one, the existence of a Nash equilibrium point is guaranteed. For the latter case, we indicate, by simulations, that practical scenarios tend to admit Nash equilibrium. In addition, we demonstrate that the price of anarchy, i.e., the performance penalty incurred by non cooperative behavior, may be prohibitively large; yet, we also show that such games usually admit at least one Nash equilibrium that is system-wide optimal, i.e., their price of stability is 1. This finding suggests that a major improvement can be achieved by providing a central (“social”) agent with the ability to impose the initial configuration on the system.

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